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Thread Statistics | Show CCP posts - 7 post(s) |

Cronus Maximus
Amok. Goonswarm Federation
1
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Posted - 2014.07.09 01:06:00 -
[1] - Quote
Quote:NPCs Should Trade 'Topes!
Quote:That's not player Driven!
Cutting off realistic access to other isotopes is not reasonable, but neither is having to import through dozens of gates.
So we want a player driven solution that allows local sourcing of isotopes without invoking magic NPCs or preventing some form of interdiction.
Why not alchemy? If I can turn moo goo into different moo goo then surely turning some Nitrogen 'topes into Helium 'topes should be easy. Either have the process incur a small loss, or if you want to allow for greater interaction then require a reactant that can be sourced either locally in mass or imported from the racial area you want to react into. Maybe both these are options maybe only one.
In one scenario we have an additional mining operation that can be specifically targeted. Enemy just got back from a long deployment and jumped around a lot? Send in the covops to drive them nuts and put a chokehold on them while you beat their ally who can't get help senseless.
In the other we have you guarding your borders to prevent ninja extraction of a resource that if you maintain control of gives you power over your enemies, or a bargaining chip with allies.
Onerous? maybe. Content creating? maybe, if the balance is right. 100% based in fake internet science? Definitely.
This is just off the cuff so if someone has a different take along the same lines I'd be interested to hear it. |

Cronus Maximus
Amok. Goonswarm Federation
3
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Posted - 2014.07.09 17:20:00 -
[2] - Quote
Ejderdisi wrote:0.0 Stagnation or : How I Learned to Stop Worrying and Love the Bomb
Industry : Factories may loose slots ever so slow due to overcrowding and empty factories may gain new slots. It will be nerf to some parts of highsec again. but also make it shift too. It will force industry to be liquid. Make ppl carry their BPOs around etc.
I agree overall that having push-pull to resources is a great way to avoid stagnation.
On the one highlighted point I would mention that slot based gating is soon to be a thing of the past, but this is a minor quibble really. There is always different implementations possible and I really like the core idea here.
On some of the other mechanics I think depleting to 0 yield might be too much, being FORCED to make war might be too strong of a motivator and would push some indy based people out. That said if you are down to 50% when your neighbors are at 100% because they are space lazy...that's a reason to invade, but not an imperative.
Again minor quibbles and overall I think this has potential. |

Cronus Maximus
Amok. Goonswarm Federation
3
|
Posted - 2014.07.09 23:39:00 -
[3] - Quote
PotatoOverdose wrote:
Cut to not break forums in half.
I understand what you are saying about the little guys needing access but I think that you are only looking at the effect this has on the little guy, not both parties.
Lets for argument sake just say CFC / N3 / PL want no one in null sec, or traveling through their space to get to other space behind it. Right now you are correct that you can simply bypass that space(albeit just barely so in some cases) and I'd also agree that it becomes much harder to do so later on.
But now we have to consider that the same force keeping you from bypassing is also channeling the efforts CFC / N3 / PL have to make to keep you out. For every single choke point that you want to get through they need warm bodies sitting there, or VERY close by to stop you, I can't just sit in VFK and wait for the cyno to go up. Because if I do you are 10 jumps on before I get there.
So now we have some guys living deeper in the territory and some at the borders keeping them secure, but does even that work? now its not just you that wants into null, its every single small alliance in NPC null that is hammer on my door and forcing me to alarm clock. Can the combined forces of all the little groups in null beat a bloc? Almost definitely not, but if a large pool of resources are being spent just keeping people out what about those already in? I open myself up to attack if my combat pilots are forward deployed constantly.
This is to all say nothing of the wormholes Manfred mentioned while I was typing this. |

Cronus Maximus
Amok. Goonswarm Federation
3
|
Posted - 2014.07.10 01:30:00 -
[4] - Quote
PotatoOverdose wrote:
Here's the thing though: If I can only move stuff when the blocs are busy touching each other (and even then at great risk), I'm not gonna live in NPC null. Why would I choose to live in a place where my supply lines are interdicted 90% of the time? I'll move to low sec.
Is that what we want? People moving out of NPC Null into Lowsec? Because that's what's gonna happen.
My point was not that you COULD get though SOMETIMES, but the pressures that you and many others like you TRYING to get through makes a situation wherein its less advantageous to stop you and more advantageous to just stay in space closer to home that is more defensible.
I'm a bit busy with guests at the moment but I'll try to go more into depth on this later this evening as I am not sure I can fully communicate them now. |

Cronus Maximus
Amok. Goonswarm Federation
3
|
Posted - 2014.07.10 06:43:00 -
[5] - Quote
mynnna wrote:PotatoOverdose wrote: -Alchemy Fuel and T2 production line based mostly on alchemy. Alchemy all the things is bad. Alchemy was introduced as a band-aid for supply issues, not a permenant solution for all our woes..
Point of order: No opinion either way on "alchemy for ______" but Alchemy was originally introduced as a bandaid and later expanded as part of a comprehensive system to balance moongoo without making "super-moons". Regardless, why limit your thinking? Right now it's a woefully inefficient system meant as a pressure relief valve, but these new additions could easily just be "isotope plus cheap catalyst equals another isotope"
I mentioned the catalyst idea earlier I think it would be interesting to have to import "nitrogen distillates" from other areas of null to your local area and combine with the local ice to make nitrotopes. Make it rather small and its a quick but tense wormhole trip away for the little guy or a blackops raid for the alliance players. Either way that is content being created. |

Cronus Maximus
Amok. Goonswarm Federation
4
|
Posted - 2014.07.11 22:55:00 -
[6] - Quote
Kagura Nikon wrote: Without any incentive to people to split, absolutely NOTHING will happen on the short and medium term.
This is what I think a lot of people are missing here. You can make all the changes you want but unless those changes ALSO include or are preceded by incentives to split up into smaller groups nothing will really happen.
I think the foremost issue here is Power Projection, because it allows a smaller group of people with more power(Capitals) to overwhelm multiple groups with less power. If those smaller groups cannot be fought off at basically the same time(jump range nerf) then that helps the smaller group but it does not stop the more powerful group from simply dividing their forces and still overpowering the less powerful ones as the lack of defensive mobility is also a lack of offensive mobility(granted this ignores the advantage having the initiative grant, I feel the advantage of being on grid first and the spy networks of the major coalitions largely offsets this)
In order I feel the following changes need to happen.
1) The Crius industrial overhaul + the next step. Crius is looking great, but it needs to go further.
2) A Major resource and incentive overhaul to null and low sec.
3) A Significant Power Projection nerf. There have been more options than just the OP mentioned but whichever happens it has to be a mechanic that having N*X hulls, ISK or Pilots(not players) does not break.
I say Pilots not player because if the incentives are sufficiently changed than having N*X the players should mean there is not enough to go around to keep everyone happy.
Comets, moons, 'roids. I think these are the areas that need the most work before PP can get meaningfully fixed. |

Cronus Maximus
Amok. Goonswarm Federation
4
|
Posted - 2014.07.12 00:57:00 -
[7] - Quote
Oshtree wrote:If anyone here wants to see some of these ideas implemented to fix Sov, the old boys club, the power brokers, the key leadership behind the major alliances and coalitions need to get behind a petition to CCP.
Go ahead and scoff: that will never happen.
I say: how can it not happen?
All of these changes suggested here directly impact how the powers that be conduct business in 0.0. How can they possibly afford not to get involved?
Every day less players log in to EvE. This is a fact. Why? Because EVE is 100% dependent upon player-driven content. Less activity = less content.
Ask yourself: is your corp suffering from some level of inactivity? Join the club. Times that by a thousand and try to imagine how bad inactivity is for a coalition.
Now tell me sov-holding leadership is not interested in backing some serious changes to bring members back online.
If the blue donut can come together to fabricate staged PvP battles (thunderdome), why can't they agree to some critical changes to fix 0.0?
If you think CCP doesn't consider 0.0 a priority because the majority of players are HS bears, you couldn't be more wrong. I believe most HS bears play EvE because something like 0.0 exists. Its EVE's end game. When the end game goes down the drain, everything in between ceases to matter.
The EvE community has come together to critically affect CCP's game development plan. Its been done before - it can be done again.
Seems to me like a portion of those alliances is participating in this thread and CCP is certainly watching it.
All that remains to be done on our part is to have the most in depth and productive conversation possible. |

Cronus Maximus
Amok. Goonswarm Federation
6
|
Posted - 2014.07.15 00:41:00 -
[8] - Quote
Manfred Sideous wrote:I decided that I would leave the thread alone for a bit and see what others had to say without injecting my opinions and bias into it. I think the conversation has been good. You know it's a funny thing about Eve. Throughout our history as a game and as a community you can always gauge how important a issue is by what the community does. When you start seeing complete enemies unifying on a issue well **** is real. I can remember different things in the past that has brought us together culminating to the most visceral response "Monoclegate". So I think it's a great sign that we have people from all over Eve very interested very engaged and unified in our assertion that change HAS to happen. I think changes that need to happen are much like a 3 legged stool. It requires changes to all three sides or the whole thing falls on its face. So let me layout the three legs to the stool.  Power Projection  Sovereignty System  Nullsec Industry & Resource Collection I assert that in order to change nullsec in a meaningful way all three of these legs have to be attacked at the same time. All three have to remain in balance in order for nullsec to be able to function. If you change one it will have connotations on the others. For example we cannot simply change power projection without touching the other two. How would we supply ourselves with the goods and materials needed to survive in nullsec if there was no way to reasonably obtain them. Thats just a small & simple example.
I agree with the main drive here. However (and correct me if I am taking you too literally here) but I do not think these changes need to take place at the same time.
For obvious reason you can't nerf PP first and hope the rest fix themselves organically until you patch them. But I do feel like there could be a resource and industry re-balance, then a sov rework and THEN a PP nerf. While it would likely be more painful than skipping to the finished iteration I sincerely doubt CCP or ANY game company could do this level of re-balancing across such a wide number of interdependent game system at once and not screw it up. |
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